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Tuesday, January 12, 2010

VIDEO GAME(PC)





A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device.[1] However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.

The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[2] Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.

Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback.

Monday, January 11, 2010

MICROSOFT WORD


Microsoft Word is a word processor designed by Microsoft. It was first released in 1983 under the name Multi-Tool Word for Xenix systems.[1][2][3] Subsequent versions were later written for several other platforms including IBM PCs running DOS (1983), the Apple Macintosh (1984), Atari ST (1986), SCO UNIX, OS/2, and Microsoft Windows (1989). It is a component of the Microsoft Office system; however, it is also sold as a standalone product and included in Microsoft Works Suite. Beginning with the 2003 version, the branding was revised to emphasize Word's identity as a component within the Office suite; Microsoft began calling it Microsoft Office Word instead of merely Microsoft Word.

                                                                  WORD  07
The release includes numerous changes, including a new XML-based file format, a redesigned interface, an integrated equation editor and bibliographic management. Additionally, an XML data bag was introduced, accessible via the object model and file format, called Custom XML - this can be used in conjunction with a new feature called Content Controls to implement structured documents. It also has contextual tabs, which are functionality specific only to the object with focus, and many other features like Live Preview (which enables you to view the document without making any permanent changes), Mini Toolbar, Super-tooltips, Quick Access toolbar, SmartArt, etc.

Word 2007 uses a new file format called docx. Word 2000-2003 users on Windows systems can install a free add-on called the "Microsoft Office Compatibility Pack" to be able to open, edit, and save the new Word 2007 files.[14] Alternatively, Word 2007 can save to the old doc format of Word 97-2003.[15][16]

It is also possible to run Word 2007 on Linux using Wine[17].

CABLE MODEM




A cable modem is a type of network bridge and modem that provides bi-directional data communication via radio frequency channels on a cable television (CATV) infrastructure. Cable modems are primarily used to deliver broadband Internet access in the form of cable Internet, taking advantage of the high bandwidth of a cable television network. They are commonly deployed in Australia, Europe, and North and South America. In the USA alone there were 22.5 million cable modem users during the first quarter of 2005, up from 17.4 million in the first quarter of 2004.[citation needed].

DSL(INTERNET)



DSL or xDSL is a family of technologies that provides digital data transmission over the wires of a local telephone network. DSL originally stood for digital subscriber loop, but as of 2009 the term digital subscriber line has been widely adopted as a more marketing-friendly term for Asymmetric Digital Subscriber Line (ADSL), the most popular version of consumer-ready DSL. DSL can be used at the same time and on the same telephone line with regular telephone, as it uses high frequency bands, while regular telephone uses low frequency.

The download speed of consumer DSL services typically ranges from 384 kilobits per second (kbps) to 20 megabits per second (Mbps), depending on DSL technology, line conditions and service-level implementation. Typically, upload speed is lower than download speed for ADSL and equal to download speed for the rarer Symmetric Digital Subscriber Line (SDSL).
DSL (VDSL) typically works by dividing the frequencies used in a single phone-line into two primary "bands". The ISP data uses the high-frequency band (25 kHz and above) whereas the voice utilizes the lower-frequency band (4 kHz and below). (See the ADSL article for information on the subdivision of the high-frequency band.) The user typically installs a DSL filter on each phone outlet. This filters out the high frequencies from the phone line so that the phone sends or receives only the lower frequencies, and the user hears only the human voice. The DSL modem and the normal telephone equipment can be used simultaneously on the line without interference from each other provided that filters are used for all voice devices.

SCANNER





In computing, a scanner is a device that optically scans images, printed text, handwriting, or an object, and converts it to a digital image. Common examples found in offices are variations of the desktop (or flatbed) scanner where the document is placed on a glass window for scanning. Hand-held scanners, where the device is moved by hand, have evolved from text scanning "wands" to 3D scanners used for industrial design, reverse engineering, test and measurement, orthotics, gaming and other applications. Mechanically driven scanners that move the document are typically used for large-format documents, where a flatbed design would be impractical.

Modern scanners typically use a charge-coupled device (CCD) or a Contact Image Sensor (CIS) as the image sensor, whereas older drum scanners use a photomultiplier tube as the image sensor. A rotary scanner, used for high-speed document scanning, is another type of drum scanner, using a CCD array instead of a photomultiplier. Other types of scanners are planetary scanners, which take photographs of books and documents, and 3D scanners, for producing three-dimensional models of objects.

Another category of scanner is digital camera scanners, which are based on the concept of reprographic cameras. Due to increasing resolution and new features such as anti-shake, digital cameras have become an attractive alternative to regular scanners. While still having disadvantages compared to traditional scanners (such as distortion, reflections, shadows, low contrast), digital cameras offer advantages such as speed, portability, gentle digitizing of thick documents without damaging the book spine. New scanning technologies are combining 3D scanners with digital cameras to create full-color, photo-realistic 3D models of objects.

In the biomedical research area, detection devices for DNA microarrays are called scanners as well. These scanners are high-resolution systems (up to 1 µm/ pixel), similar to microscopes. The detection is done via CCD or a photomultiplier tube (PMT).

Tuesday, January 5, 2010

ANTIVIRUS(PC SOFTWARE)

Antivirus (or anti-virus) software is used to prevent, detect, and remove malware, including computer viruses, worms, and trojan horses. Such programs may also prevent and remove adware, spyware, and other forms of malware.

A variety of strategies are typically employed. Signature-based detection involves searching for known malicious patterns in executable code. However, it is possible for a user to be infected with new malware in which no signature exists yet. To counter such so-called zero-day threats, heuristics can be used. One type of heuristic approach, generic signatures, can identify new viruses or variants of existing viruses by looking for known malicious code (or slight variations of such code) in files. Some antivirus software can also predict what a file will do if opened/run by emulating it in a sandbox and analyzing what it does to see if it performs any malicious actions. If it does, this could mean the file is malicious.

However, no matter how useful antivirus software is, it can sometimes have drawbacks. Antivirus software can degrade computer performance if it is not designed efficiently. Inexperienced users may have trouble understanding the prompts and decisions that antivirus software presents them with. An incorrect decision may lead to a security breach. If the antivirus software employs heuristic detection (of any kind), success depends on achieving the right balance between false positives and false negatives. False positives can be as destructive as false negatives. In one case, a faulty virus signature issued by Symantec mistakenly removed essential operating system files, leaving thousands of PCs unable to boot.[1] Finally, antivirus software generally runs at the highly trusted kernel level of the operating system, creating a potential avenue of attack.[2]

In addition to the drawbacks mentioned above, the effectiveness of antivirus software has also been researched and debated. One study found that the detection success of major antivirus software dropped over a one-year period.[3].

Friday, January 1, 2010

INTERNET



The Internet is a global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide. It is a network of networks that consists of millions of private and public, academic, business, and government networks of local to global scope that are linked by a broad array of electronic and optical networking technologies. The Internet carries a vast array of informationresources and services, most notably the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to supportelectronic mail.
Most traditional communications media, such as telephone and television services, are reshaped or redefined using the technologies of the Internet, giving rise to services such asVoice over Internet Protocol (VoIP) and IPTV. Newspaper publishing has been reshaped into Web sitesblogging, and web feeds. The Internet has enabled or accelerated the creation of new forms of human interactions through instant messaging,Internet forums, and social networking sites.
The origins of the Internet reach back to the 1960s when the United States funded research projects of its military agencies to build robust, fault-tolerant and distributed computer networks. This research and a period of civilian funding of a new U.S. backbone by the National Science Foundation spawned worldwide participation in the development of new networking technologies and led to thecommercialization of an international network in the mid 1990s, and resulted in the following popularization of countless applications in virtually every aspect of modern human life. As of 2009, an estimated quarter of Earth's population uses the services of the Internet.
The Internet has no centralized governance in either technological implementation or policies for access and usage; each constituent network sets its own standards. Only the overreaching definitions of the two principal name spaces in the Internet, the Internet Protocol address space and the Domain Name System, are directed by a maintainer organization, the Internet Corporation for Assigned Names and Numbers (ICANN). The technical underpinning and standardization of the core protocols (IPv4 and IPv6) is an activity of the Internet Engineering Task Force (IETF), a non-profit organization of loosely-affiliated international participants that anyone may associate with by contributing technical expertise.